![]() The game's first-person cover system allows players to hide behind all objects in the world to avoid gunfire. When reloading a weapon, the character checks the weight of the new magazine and determines if it is heavy (full or close to full) or light (empty or close to empty). ![]() The game also takes away many of the elements of a traditional HUD, like an ammo counter, forcing players to remember, or manually check, the approximate number of rounds that are left in the gun's magazine. Guns behave realistically, with bullet drop and spin taken into account. Red Orchestra 2 is a realistic first-person shooter.
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